He discussed how fragmented and disjointed heart research has traditionally been and that the 3DX platform has provided a common platform to bring this project to life. Steven Levine heads up the fascinating Living Heart Project, one in which a working computer-based model of a living human heart has been developed and visualized for advancements in heart-related diagnosis and treatment and in the development of medical devices. Eric De Hoff from Honda showing how realistic the company’s crash test simulations now are. He spoke to the importance of simulations looking realistic in order for non-CAE users to fully understand and how visualizations provide a great way to collaborate and communicate with non-experts, AKA executives, which solicited some laughter from the crowd. On day two, we heard from Eric De Hoff from Honda who showed off some amazingly realistic visualizations of crash test simulations. Though it was clear that Anglo America will be relying on the 3DEXPERIENCE platform to help with these much-needed innovation, the specifics of that work was not outlined. The challenges faced by the mining industry include declining quality of resources and the fact that they must mine much deeper to reach the materials, which demands better technology. O’Neil lamented that the last great technology breakthroughs in the mining industry are 20 to 30 years old and that the industry needs a 20-year jump in innovation within the next five years. “If you can’t grow it, there’s a good chance you’ll have to mine it,” he said. Tony O’Neil from Anglo America Mining, discussed the how urgent technology advancements are for his industry as well as how important the mining industry is to the economy. Lockheed Martin’s Digital Tapestry enables the company to keep its data intact from concept through to manufacturing. The pipeline of data at Lockheed starts at the concept development phase and then moves to design and analysis, simulation and optimization, manufacturing, assembly and test, and operations and sustainment–all integrated in one common data management system. Markham shared Lockheed Martin’s Digital Tapestry that enables them to keep data intact from concept through to manufacturing.
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Markham said that manufacturers need to create environments for collaborative sharing to solve problems and innovate what he referred to as “immersive idea dunk tanks.” First up was David Markham from Lockheed Martin who talked about the importance of effective collaboration. “You can’t let what you know limit what you can imagine.”ĭassault had a great lineup of customers sharing their stories of how Dassault products are revolutionizing the way they innovate. “The more you know about something, the harder it is to ask those new questions you need to ask in order to innovate,” said Taylor. He also warned the audience to not let their experience and knowledge of their respective products prevent them from being innovative. He spoke on the topic of competitiveness today, maintaining that “average is no longer an option anymore” in today’s hyper-competitive markets and that “originality is the new acid test” for competitiveness today.
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William Teller, the founding editor of Fast Company, was the first speaker. Hard to summarize two information-packed days, but I’ll at least share a few of my “wow” moments. Though I still stand behind that statement, I will say there were several moments during my recent visit to Las Vegas for Dassault Systèmes’ 3DEXPERIENCE Forum that left me rather awestruck.
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Editors and analysts in the tech industry are infamously hard to impress, as most of us have spent years–some of us decades–covering the latest wiz-bang software and gaga gadgetry.